Harbor at Night - Game Loft Studio
Modeling / UV Texturing/ Shading / Rigging /Animation/ Rendering /Photoshop / 3ds Max / V-Ray
Test for GameLoft: Create a realistic Low poly count 3D scene depicting a harbor area ( night atmosphere with rain). The scene in question should contain a maximum of 3500 poly ( triangular faces ) and textures ( max 512 x 512). The time required for completion was an average of 50 hours.